Yu-Gi-oh! Cross Duel

Yu-Gi-Oh! CROSS DUEL – Tips, Tricks, Guides

Yu-Gi-Oh! CROSS DUEL – Tips, Tricks, Guides

Yu-Gi-Oh! CROSS DUELKey features:

  • Genre: Strategy
  • Origin: Japan
  • Number of Players: 1-4
  • System Support: iOS, Android

Manufacturer: Konami
Release Date: July 5, 2022 (Android)
US: Sept 6, 2022
UK:  Sept 6, 2022
Media: Digital
ESRB Rating: T Teen(In app purchases, Fantasy Violence, Mild Blood, Suggestive Themes)

Yu-Gi-Oh! CROSS DUEL Game Icon (Android)

Yu-Gi-Oh! CROSS DUEL changes the game with dramatic four-player Dueling action.

Tips, Tricks, & Guides Menu:

The New Rules

Don’t expect Cross Duel to play similarly to a traditional Yu-Gi-Oh! game, and be prepared for some changes from the official TCG rules to reflect the new mechanics in this title; it plays similar to a MOBA where you protect your LP (your tower) by sending out monsters to attack or defend lanes. You’re restricted to how you use Spell cards and Trap cards, but you’ll have the freedom to set skills on your monsters, which are like active traits that boost your stats to help gain an additional edge during a match. Below we’ve summarized the new rule set.

Cross Duel General Mechanics

  • If Yu-Gi-Oh! were a MOBA, this would be the closest game to the genre. Your monsters are now restricted in lanes and automatically move along that lane (like auto-chess).
  • You can’t directly inflict damage on LP on the same turn; it requires two turns to reach the opponent’s LP, provided your opponent doesn’t have any monsters left on the field.
  • A duel ends when one player or more has 0 LP.
  • Spell cards cannot be set or used in the main phase; they all activate the same way (e.g., no spell speeds to worry about). You can use more than one Spell card at a time in your hand (one after another).
  • Trap cards are set during the main phase and are automatically activated during the battle phase; you can set a max of 3 Trap cards in your Trap zones. You can’t change the activation timing of the Trap cards; they occur automatically.
  • You’ll always start with one Ace monster in your hand, which are strong monsters with conditions that need to be met for summoning. An example is the Blue-Eyes White Dragon card, where you sacrifice two monsters to summon.
  • Duels also end once the turn limit has been reached.
  • Bonus cards are powerful Spell/Trap cards used to gain an advantage; you must use your monster to claim the Bonus card (out on the field).
  • LP placement is decided at the end of the match; the higher placement, the more rewards you’ll earn.
Atem Yami Yugi with the Dark Magician Card

Restrictions on cards and skills

  • You can set skills to monsters to make them stronger.
  • No duplicate cards are allowed. All 20 cards must be different.
  • Limited slots to how many skills you can equip onto your monsters; these depend on the mode you’re playing. For ranked, you can only have 3 per Ace monster and 1 per regular.

Selecting your starter UR (your Ace monster)

It’s vital to pick the best starter UR that you plan to build your deck around. Below we have the list of which UR cards are in the selection pool:

  • Bloom Diva the Melodious Choir
  • Blue-Eyes White Dragon
  • Dark Magician
  • Elemental Hero News
  • Firewall Dragon
  • Multistrike Dragon Dragias
  • Number 17: Leviathan Dragon
  • Number 39: Utopia
  • Odd-Eyes Pendulum Dragon
  • Ojama King
  • Red Dragon Archfiend
  • Sevens Road Magician
  • Stardust Dragon
  • Trickstar Holly Angel

Don’t forget that acquiring new cards requires spending on the gacha, so you’ll need to be careful which starting UR you select; this determines your starting deck. We strongly recommend selecting Blue-Eyes White Dragon as your first UR since it is the easiest to summon, offers well-rounded stats, and is simple to build around.

Game modes

Ranked and casual matches will become your bread and butter after you’ve created and upgraded your deck. Still, the campaign and PvE modes are essential to play to comfortably grasp the new rules and collect all the free-to-play Gems that you’ll eventually pour into this game’s gacha system.

Event Matches: Where you’ll play limited-timed content.

Raid Duels: A PvE mode where you team up with three other players (shared LP) to take down a raid boss.

Ranked Matches: Playing Ranked gives you Rank Points (boost your points using Rank Match Tickets), which determines your rank placement. You can go up and down, and you’ll earn season rewards by ranking up during the season.

Room Matches: Host and search for private and public rooms. Your primary hub to duel with your friends.

Tag Duels: The single-player (2v2) campaign where you’ll encounter characters from the Yu-Gi-Oh! series. You partner with an AI to take down your opponents.

Tips and tricks for Beginners

    • Use your Guaranteed UR Ticket Gacha before it expires (if applicable). You can acquire up to three.
      UR Ticket Gacha
    • Collect more cards using Crystals (paid currency) and Gems in the Card Gacha; Gems are obtained from missions and game modes. You can also acquire new cards by trading duplicates.
      Weekly Daily Missions
    • Reroll your account (delete your game data) if you’re unhappy with the results from the Card Gacha; it is a tedious process, but you can skip the tutorials.
    • Upgrade your Ace monster first using the skill system; aim towards unlocking your Ace monster’s master skill. Your skills set you apart from your opponents during matches.
  • Play through the PvE modes first to acquire Gems, build out your deck and upgrade/craft your skills; you don’t want to set foot into ranked until you’re happy with your cards in your deck and have the best skills equipped on your Ace monster. But this step requires time.
  • Attack the raid boss’s weak point to deal more damage; you have a limited number of turns to act, so make use of the most potent attacks when available.
  • Destroy objects to stun the raid boss; you can summon monsters with a lower attack value (even at zero) to take out the objects.

Section AUTHOR: Faith Leroux via https://www.androidpolice.com/

Yu-Gi-Oh! Cross Duel: Tag Duels Guide

Practice your game and dueling strategy with Yu-Gi-Oh! Cross Duel’s Tag Duels.

Tag Duel with characters from the Yu-Gi-Oh! series in 2vs2!

If you’re not comfortable diving straight into competitive Ranked Duels, then the game has you covered with its more accessible Tag Duel mode. This is a single-player experience that allows you to fight against your favourite (or least favourite) characters from each anime series – and here, we’ll tell you everything you need to know about it.

What Are Tag Duels?

Tag Duels are set apart by their two-versus-two gameplay. Before each duel, you’ll pick a partner to fight alongside you against the opposing team. Contrary to other game modes, Tag Duel is the game’s single-player offering, meaning that your partner will not be a human player, but instead a prominent character from the Yu-Gi-Oh! TV shows.

Your deck should follow the standard deckbuilding rules for Cross Duels – in particular, it needs an Ace monster and should contain exactly 20 cards. Aside from this, the world is your oyster – experiment with what works and what doesn’t for the various matchups you’ll come up against.

NOTE: You can choose both your partner and your opponents from every iteration of the Yu-Gi-Oh! anime, from the original Yu-Gi-Oh! all the way up to Yu-Gi-Oh! Sevens.

Tag Mode

Essential Information For Tag Duels

In almost every way, Tag Duels are very similar to regular Cross Duels: they follow the same Main Phase to Battle Phase turn order, they span a total of eight turns, and they utilise the cross-shaped battlefield mechanics that give Cross Duel its name.

However, Tag Duels differ from the norm in a couple of important ways:

  • You and your tag partner form a team, and each team shares a lifepoint (LP) total that starts at 8,000LP. When one member of a team would lose or gain LP, that change is instead applied to their team. This means that a match either ends at the end of the eighth turn or when a team’s LP total reaches zero.
  • When one of your monsters attacks a teammate directly, no damage calculation occurs. Instead, your monster is sent to the Graveyard and your team gains 500LP, regardless of the original stats of the monster sent. This same mechanic features in Raid Duels.
  • Your partner’s monsters are not treated as the opponent’s monsters and are thus immune to effects that affect your opponent’s monsters specifically. This also means that your partner will not trigger defensive trap cards that you place on the field for your opponents.

TIP: Although the partnership mechanic in Tag Duels resembles Raid Duels closely, Tag Duels are in fact much closer to regular duels in terms of gameplay. So, whilst your Raid Duel deck might not be very effective here, your regular deck should be able to achieve success.

the cross-shaped battlefield mechanics that give Cross Duel its name
The cross-shaped battlefield mechanics that give Cross Duel its name

Unfortunately, unlike Ranked Duels, you can only complete a set number of Tag Duels in a given timeframe, since each one consumes one energy. This energy is not obtainable through regular gameplay and the only way to attain more is by relying on the fact that energy regenerates over time.

You can hold a maximum of three energy, and it takes around 45 minutes for a single one to regenerate, so avid players may find their energy running out quickly.

There is, however, one way of regenerating your energy: by purchasing Energy Recovery Items from the Medals Shop. These are cheap, at three medals apiece, although medals are difficult to get ahold of and so these shouldn’t be bought lightly.

Completing Tag Duels earns you Tag Points, which are essentially XP points for Tag Duels, and earn you occasional rewards such as Skill materials and character pieces. In addition, each pair of opponents you can face can be fought at three different levels, and you receive gem rewards for completing each level for the first time.

NOTE: By collecting a total of 20 Tag Points, you can unlock Auto-Play mode, which allows you to complete single-player duels without any player input. This is a great way of AFK-ing duels to, for example, farm Skill materials.

Tag Duelling Tips

  • Although your tag partner will bring a powerful deck to the table based on their anime strategies, you can also assign any deck you’ve constructed to them, allowing you to come up with the ultimate Tag Dueling strategy.
  • It’s a good idea to swap around your partner every so often, since this way you can gain Trust with a variety of different partners and reap more rewards.
  • Similarly, make sure that you fight opponents at each possible level to attain all the First Victory Rewards you can.
  • Since monsters sent to your partner will earn your team 500LP regardless of their actual stats, it’s a good idea to send weaker monsters to your partner to get as much out of them as possible. Kuriboh’s 300 ATK might not do that much for you on the battlefield, but for healing your partner it’s just as effective as the all-powerful Blue-Eyes White Dragon.

Written by: FREDDIE PAYNE via https://www.thegamer.com/

Pro Tips:

Here are some pro tips you need to get started with Yu-Gi-Oh! Cross Duel.

Use Your Free Gems Wisely

It’s crucial to use your free gems wisely when playing Cross Duel. There is no secondary market for Cross Duel. The only way to get new decks is using gems, and they are related to gacha systems.

Do not use your free gems on just any deck that feels good. Research the meta and choose a powerful deck that fits well with your playstyle. Unlike with the TCG, the lack of a secondary market means that the only way to get a new deck is to pull from the boxes, and once your free gems dry up, you won’t get many more.

So, make sure you’ve chosen a deck that will allow you to be competitive while still having fun.

Don’t Be Afraid To Battle Other Monsters Head On

Make sure you battle your opponents’ monsters as often as possible. TCG players will know that in the TCG, when a monster battles and loses, its controller takes damage, and the monsters don’t lose any stats from the battle.

However, in Cross Duel, players no longer take damage from monster battles, only direct attacks. Monsters also lose Attack Points or Defense Points when they battle other monsters, equal to the attacking Monster’s Attack Points. So if you battle a 3000 ATK Monster with a 500 ATK monster, the 500 ATK monster dies and the 3000 ATK monster becomes a 2500 ATK monster.

This system is new for Yu-Gi-Oh! and isn’t standard by any means. So players who have played other Yu-Gi-Oh! formats may find that they’re tripped up by it.

Unlike in other formats, you don’t have to be afraid to take your Battle Phase. There’s a lot less strategy involved in the Battle Phase in this format. You’ll want to battle as often as possible without clearing your field doing so.

Remember That There’s Only One Main Phase

This one is more for the veteran Yu-Gi-Oh! players than the new recruits, but remember that Cross Duel only has one Main Phase. Veteran TCG players are often used to playing spells, traps, and monsters in both the First and Second Main Phases. In fact, many TCG decks have specific strategies that utilize both Main Phases to build combos.

However, Cross Duel has only one Main Phase. So ensure that you’ve finished everything you want to do before entering the next phase. As you won’t get a second Main Phase like you normally would in the TCG.

Remember The Unique Spell And Trap Card Rules

Spells and Traps work a little differently in Cross Duel compared to the TCG. When using a spell in Cross Duel, you have to play it from your hand on your turn. Unlike in other Yu-Gi-Oh! formats, you can’t set Spell Cards to play later, or on your opponents’ turns.

Trap Card rules remain largely the same. Trap Cards must be set on your turn and cannot be played on the turn they are set. However, Trap Cards can be played on any of the players’ turns and the card must only be set for one of any players’ turns before it can be played. So if you set a trap card on your turn, you can play it starting on the next player’s turn.

This is one rule change that is liable to trip up a lot of veteran players who are used to setting Quickplay Spells and using the TCG Spell Speed rules.

Special Summon Often

Special Summoning is a type of summon that encompasses many sub-types such as Synchro and Fusion summoning. This type of summon is exceptionally important in Yu-Gi-Oh! because it doesn’t count towards your summon-per-turn limit.

While playing a monster from the hand to the field uses one of your three summons, Special Summons don’t. So, utilizing Special Summons can help you bring your deck into full stride faster and help you defeat your opponents.

Additionally, many decks rely heavily on Special Summoning. Red Dragon Archfiend decks are centered strongly around Synchro Summoning large monsters. So you can target your opponent’s critical monsters to prevent them from Synchro summoning. Furthermore, you may consider picking a deck that is largely based on Special Summoning. Since Cross Duel allows for three normal summons per turn, up from the one allowed in the TCG, you’ll have exceptionally easy access to Synchro and Fusion summoned monsters that you can use to defeat your opponents easily.

However, if your special summoned monsters are Synchro, Fusion, XYZ, or Link Monsters, remember that you won’t be able to summon them unless you draw them, unlike in the TCG.

Determine A Threat List

Determining a threat list is one of the easiest ways to secure victory. During the first turn, note which cards your opponents have summoned and played. These cards typically give you a hint as to what cards they intend to play in the coming turns.

For instance, if your opponent summons several Blue-Eyes monsters, there’s a high likelihood that they’re playing a Blue-Eyes deck. This means you’ll need to watch out for cards that allow for faster summoning of larger Blue-Eyes monsters, like Blue-Eyes White Dragon, that you’ll have to contend with.

Knowing what your opponent’s cards do can help you determine what order you need to kill their monsters in and what their win conditions are. For instance, Red Dragon Archfiend decks require a lot of Tuner monsters to complete their combos. So if you can take out their Tuners, the deck will have a lot more difficulty hitting its stride.

You’ll also need to consider what cards you play in what zones based on your opponents’ moves. Since each monster Zone can only attack one monster, you’ll need to determine which monsters you play to defend against which players.

Screenshots and images

More info and images coming soon..

ⓒ Studio Dice / Shueisha TV Tokyo KONAMI
© Konami Digital Entertainment

We will update as soon as we learn more.


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